11/25/2023 0 Comments Subnautica 3 performanceWhile paging itself can be a factor in slowing the system down, it usually means your memory is to few. it can actually free up memory from your other programs, which SN can use. ![]() Windows pages as few things as it can depending on your memory. The pagefile part part again is annoying. Im not saying it works or does not work, its within the realm of possibilities depending on a lot of factors. Especially with windows update changes features, introducing bugs, and drivers having the same issues. The next part of the vid has stuff again which can matter. I use the deepest sleep states possible, and they dont go into lower frequency because guess why? The CPU is using the needed frequency because the game is running on those cores. Especially new hardware and win10 handle this fine on their own. ![]() Combined with no parked cores, this means your CPU is putting out a lot of heat for 0 gain, again lowering your turbo window. What this does again however is run the CPU at speeds when it does not need to. Testing in SN, at least for me, has shown that its not related to lagspikes either. The logic of doing this is that it takes the CPU time to upscale the frequency between loads. He then goes on putting the CPU frequency on 100%, which roughly causes the same problem. Whats worse, you are putting heat in cores you are not using, making the ones you are using perform more poorly due to lack of turbo. the games uses the cores it wants and doesnt swap them out. I run on core parking just fine, and any lag in any game or SN i have NOT traced back to core unparking because. It could arguably because a issue if you set core parking percentages to strict, but even the defaults are okish. This is easily monitored by keeping a eye on cores on a 2nd monitor while playing such games. Which the game keeps active (aka nonparked) because its USING those cores. So you park the cores you dont need and keep the ccores you do not. Guess what? It doesnt bother to swap cores nonstop on most games because most games use a maximum amount of cores. Their logic says that if this happens ingame, latency occurs. The 'problem' people have with parking cores is that it takes a small amount of time to unpark a core. This lowers heat on the die, making your system able to push the remaining cores with stuff like turbo. Parking a CPU is meant to reduce the amount of cores in use which the system is not using. The part where it goes of the rails is the Windows part itself. I dont know what the newer jsons and the nolog option does, so meh. And it annoys me to no end that its still spread around. Most of the advice for windows is outdated and nonsense. ![]() While I applaud the effort of making helping videos, im not to happy with this one.
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